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RMS 6th Grade

Summer Reading for Rye Middle School 6th Graders

Seedfolks by Paul Fleischman

Arraying different voices like threads on a loom, Fleischman (Bull Run) weaves a seamless tale of the advent of a garden in urban Cleveland and how it unites a community. Here Fleischman slips with equal ease into the voices of a nine-year-old Vietnamese girl grieving for the father she never knew; a retired peace activist; a shopkeeper from Delhi; a dedicated British nurse; a 39-year-old Korean widow and crime victim hesitantly rejoining the world; a pregnant Mexican teenager; and seven other equally diverse characters. Fleischman carefully adds texture upon texture, crafting his story with wry humor and lustrous imagery: dead leaves reappear as the winter snows melt away "like a bookmark showing where you'd left off"; beans inadvertently uprooted are laid back in the ground "as gently as sleeping babies." The story's quiet beauty unfurls effortlessly--and lingers after the final page has been turned. Ages 10-up. Copyright 1997 Cahners Business Information, Inc.

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Chasing Vermeer by Blue Balliett

Puzzles nest within puzzles in this ingeniously plotted and lightly delivered first novel that, revolving around the heist of a Vermeer painting, also touches on the nature of coincidence, truth, art and similarly meaty topics. Petra Andalee and Calder Pillay become friends in sixth grade at a school operated by the University of Chicago (Balliett taught at the University's Lab Schools), both of them independent thinkers excited by their maverick teacher, Ms. Hussey. For reasons unknown to her students, the teacher asks her class to ponder the importance of letters (the epistolary sort) and to mull over Picasso's ideas about art as "a lie that tells the truth." Readers have the edge on the characters, being privy to an enigmatic letter sent to three unidentified persons outlining a centuries-old "crime" against a painter's artistic legacy. These mysteries deepen exponentially when someone steals a Vermeer masterpiece and holds it hostage, demanding scholarly redress for misattributions within Vermeer's small oeuvre. The art mystery and the crisp intelligence of the prose immediately recall E.L. Konigsburg, but Balliett is an original: her protagonists also receive clues through dreams, pentominoes (math tools with alphabetic correspondences), secret codes (including some left to readers to decipher) and other deliberately non-rational devices. Helquist (the Lemony Snicket books) compounds the fun with drawings that incorporate the pentomino idea to supply visual clues as well. Thick with devilish red herrings, this smart, playful story never stops challenging (and exhilarating) the audience. Ages 8-12. Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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Inkheart by Cornelia Funke

In Funke's (The Thief Lord) delectably thick and transfixing fantasy, 12-year-old Meggie learns that when her bookbinder father, Mo, reads a book aloud, the characters and other objects appear in the real world. Nine years ago, Mo accidentally brought out evil Capricorn and his loyal man, Basta, from Inkheart (as well as the "fire-eater," Dustfinger), and they are hot on his trail. Capricorn wants to destroy Mo's copy of the book so that Mo can't return Capricorn to his fictional life, and Capricorn wants the bookbinder to read out treasures (as in "gold") for him (as well as a murderous "friend" from Inkheart known as the Shadow). While the specifics of how the magic works remain a bit fuzzy, the characters are wonderfully complex, from tragic Dustfinger, who would stop at nothing to return to the world he misses, to the superstitious Basta who remains loyal to his boss even after the villain sentences him to death. Readers will quickly find themselves entranced by the well-orchestrated plot, commiserating with Meggie's great-aunt Elinor when Capricorn's men burn the bibliophile's library of rare books, and jumping when events take a suspenseful turn. Funke plans every exquisite detail: chapters begin with quotes from books such as The Wind in the Willows, setting the stage for this book about books, and bookworms will appreciate the opportunities to identify with the characters (e.g., Dustfinger does not want to learn the ending of Inkheart, both Mo and Elinor warn Meggie of the dangers of fire to those who surround themselves with pages, etc.). Meggie makes a triumphant heroine and in the end discovers her own secret talent. Funke once again proves the power of her imagination; readers will be captivated by the chilling and thrilling world she has created here. Ages 11-15. Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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Rules by Cynthia Lord

The appealing, credible narrator at the heart of Lord's debut novel will draw in readers, as she struggles to find order and balance in her life. Her parents place 12-year-old Catherine in charge of her younger autistic brother more often than she would like. Taking solace in art, the girl fills the back of her sketchbook with rules she has established for David, "so if my someday-he'll-wake-up-a-regular-brother wish doesn't ever come true, at least he'll know how the world works, and I won't have to keep explaining things." Sorely missing her best friend, who is away for the summer, and realizing that the girl who has just moved in next door is not a kindred spirit, Catherine devises some of her own self-protective rules ("When you want to get out of answering something, distract the questioner with another question"). In the able hands of the author, mother of an autistic child, Catherine's emotions come across as entirely convincing, especially her alternating devotion to and resentment of David, and her guilt at her impatience with him. Through her artwork, the heroine gradually opens up to Jason, a wheelchair-bound peer who can communicate only by pointing to words on cards. As she creates new cards that expand Jason's ability to express his feelings, their growing friendship enables Catherine to do the same. A rewarding story that may well inspire readers to think about others' points of view. Ages 9-12. (Apr.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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Misfits by James Howe

What do a 12-year-old student who moonlights as a tie salesman, a tall, outspoken girl, a gay middle schooler and a kid branded as a hooligan have in common? Best friends for years, they've all been the target of cruel name-calling and now that they're in seventh grade, they're not about to take it any more. In this hilarious and poignant novel, Howe (Bunnicula; The Watcher) focuses on the quietest of the bunch, overweight Bobby Goodspeed (the tie salesman), showing how he evolves from nerd to hero when he starts speaking his mind. Addie (the outspoken girl) decides that the four of them should run against more popular peers in the upcoming student council election. But her lofty ideals and rabble-rousing speeches make the wrong kind of waves, offending fellow classmates, teachers and the principal. It is not until softer-spoken Bobby says what's in his heart about nicknames and taunts that people begin to listen and take notice, granting their respect for the boy they used to call "Lardo" and "Fluff." The four "misfits" are slightly larger than life wiser than their years, worldlier than the smalltown setting would suggest, and remarkably well-adjusted but there remains much authenticity in the story's message about preadolescent stereotyping and the devastating effects of degrading labels. An upbeat, reassuring novel that encourages preteens and teens to celebrate their individuality. Ages 10-14. Copyright 2001 Cahners Business Information, Inc.

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Daniel’s story by Carol Matas

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Kingdom keepers by Ridley Pearson

This far-fetched, high-concept story will find an audience despite its fuzzy premise and the creaky workings of its plot. Finn Whitman, 13, is one of five "hologram hosts," middle-school students whose likenesses have been digitally captured so they can appear constantly, guiding visitors around Disney's Magic Kingdom. Finn awakens one night, inside the park, as his hologram self. He's met by Wayne, one of the original "Imagineers," who tells Finn that all five hosts are needed to solve a riddle left by Walt to prevent the villainous "Overtakers" from wreaking havoc inside the gates and throughout the world. Their mission to solve the puzzle, which involves 3-D glasses and trips inside rides such as It's a Small World and Splash Mountain is enough fun that most readers will set aside some nagging questions (e.g., how did Walt, who died five years before the park opened, leave clues inside structures that hadn't been built yet, and why are a bunch of seventh-graders the only ones who can save the place?). The threat rings hollow anyway. Only one "Overtaker" materializes Maleficent, the witch from Disney's Sleeping Beauty. Finn is the sole fleshed-out character (the two girl hosts are given little to do and seem indistinguishable), and some passages read like an ad (as when Wayne catologues the Disney empire: "the Disney parks, the cruise line, the Broadway shows, the Web sites, Disney on Ice"). Still, with Finn and friends traversing tunnels and battling the creepy Audio-Animatronic characters, readers will likely line up for this ride. Ages 10-up. (Sept.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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Last shot by John Feinstein

Sports and mystery get equal play in sportswriter and adult author Feinstein's (A Season on the Brink) novel set during a Final Four basketball tournament in New Orleans. Taking center court is 13-year-old Stevie, who - along with Susan Carol, another eighth grader - landed tickets and press passes to the weekend's games by winning a writing contest sponsored by the U.S. Basketball Writers Association. The story starts slowly with some superfluous dialogue and a surfeit of detail about specific players, coaches, sports writers and announcers. Yet the pace picks up when Feinstein casts the two aspiring young sports journalists in additional roles of sleuths: the pair overhears a man blackmailing Chip Graber, the star player (and son of the coach) of the Minnesota State team to throw the championship game against Duke. Though they can't see the culprit during this conversation, it takes the youngsters no time at all to identify him as a member of MSU's faculty - ironically, an ethics professor. As Stevie and Susan Carol team up with Chip to uncover the intricacies of the blackmail plan - and to try to foil it - the author's plotting entails some fancy footwork that will keep readers on their toes. The minimal on-court action is nonetheless dramatic and briskly paced. Young basketball fans will most appreciate the caper, but mystery buffs will also turn these pages eagerly. Ages 10-up. (Feb.)Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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Heat by Mike Lupica

Michael Arroyo's life is heating up in several ways some of them unpleasant. The Cuban-born 12-year-old and his older brother, Carlos, have been living alone in their Bronx apartment since the death of their father several months earlier. Afraid they will be split up before Carlos turns 18 and can become Michael's legal guardian, the two have only confided the news of their parent's passing to Michael's supportive best friend and a kind elderly neighbor who looks out for the siblings. The boys' elaborately staged ruse ostensibly convinces an official with the children's services administration that their father is still caring for them. On another front, ace pitcher Michael is barred from playing on his all-star baseball team on track for earning a spot in the Little League World Series when opposing coaches file a petition accusing the boy of being older than 12 and efforts to procure a copy of his birth certificate from Cuba are unsuccessful. But warming up Michael's life in a positive way is his new friendship with a beautiful, elusive girl who turns out to be the daughter of a celebrated Yankees pitcher. The finale may stretch readers' credibility, and at times the drawn-out dialogue slackens the novel's pacing. But convincing characterization and exciting on-field action help Lupica (Travel Team) throw out a baseball story with heart. Ages 10-up. (Apr.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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Single shard by Linda Sue Park

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